Century - Age of ashes VFX

Like with smoke we've produced various flexible VFX which could be dynamically & easily adapted to different types of Wyverns with distinguishable variations in size and shape.
Showcased here is the ignition system, fully parameterized with PopcornFX.

In addition to FX, our team helped produce dynamic materials for Century: Age of Ashes. We are happy to showcase the water wave & shallow system we implemented!
This material adapts to painted vertices for better environment artists control.

To convey the various in-game statuses of the Wyverns, the master material works together with our particle systems, producing a wide range of stylized effects